Long time ago, @Kalle)) asked for bool4 arrays into the shader: ((forum:hlsl-bool-array#comment-25187
In my DX9 shader i used
bool4x4 flags <String uiname="8x2 FX flags";>;
to reserve 16 flags that apply to every mesh. This works fine.
The same format doesn’t create a pin in a DX11 shader. Do i need some semantic or descriptive costume for it to work? Or do i really have to waste 32bit for each flag?