Not mr. Pink but mister FRid, my new, fresh and clean identity! First of all a big thank you to the developers who made v4 and also to all the users who contribute to the site and the program. The forum and user-modules are becoming almost primary learning tools for me. I like. In fact i like very much.
Now to the questions (since it’s the first time i’m sending patches through the internet i don’t know if it worked but ofcourse i can test as soon as i post.)
I tried to (digitally) recreate Kalle’s brilliantly looking 3D-LED matrix-animation found on his user-page. But how does he do it? :) I’d like to think i did kinda ok but there are some “moves” i cant grasp for example the flips and such. Is it possible to acces multiple slices at once and coordinate somehow which slice is shown and which not? Because slices react linearly by themselves there isn’t a lot of freedom right? I was thinking one of these might do the trick- Grideditor/perlin/Arbitrarypoint? i tried but not very successful. I’m hoping maybe somebody can shed some light? :)
When a spread of objects(ex-9) is rendered it always appears as if the object most distant away from the camera is actually somehow in front of all the other objects in the spread. It’s a bit like how Cull-renderstate works for individual objects. Hmmm, if it’s a fuzzy question i’ll see if i can visually clarify it later.
Ok, so i got a lot more questions but this post is long enough as it is. So that’s it for now. Thanks for all the help in past and hopefully future! I go smoke more now. :)
Cool :) I am a Dutch User, Welcome to the vvvvorums :)
PM me with some skype/msn/google info, so we can chat.
Well, there are many ways in vvvv to play with this. But I do see some errors (10000 slices for Translate X??). The way I always do this is just making a 1000 slices colour spread, and play with that(for RGB) but in your case, just 1000 booleans (on or of) makes more sense. (since the Objects are not really moving)
Just for fun, check this rebuild helpfile for Perlin (3D).
Lets hope Kalle read this ;)
Second part off your Q, about the closest objects seems the far ones… use Herr Inspector (ctrl+I) and in the renderer, you can set an option called: Windowed DEPTHBUFFER format, set to anything not NONE (also set it for Fullscreen). That should fix things.
Aah, thank you for the quick reply and answer regarding the second question! And i’m sure you’ve handed me the answer to the first one too but thats gonna take some more time since i am uber-noob :)…
For example the 10000 slices, i hadn’t even noticed. So that was why the fan of my computer was running wild when i increased the slices shown :0 Does this also mean it actually drew the geometry for the cube 10 times? That would be sick.
So i’ll go dive into the booleans (and perlin) then!
Thanks and yep i was hoping the same thing :),
Ok, with your help i managed to come up with two solutions to the slice-problem and like always; answers lead to new questions. :)
Solution 1-i used your “selectforboolean” patch (and ofcourse the perlin) to compare the colors of the spheres and creating a threshold so the black spheres aren’t rendered. But for some reason the colors go wild, its triggered by the integrate-object but its also showing black spheres. so there’s the new Q. How to smoothen the colors again?
Solution 2- connecting the perlin like you suggested and then setting the Blend-renderstate object to “colorasalphablend” :). This was the easiest one. Visually the most desirable effect yet it only “masks” the black spheres.
Ofcourse the question of control remains because of perlins random nature but i’m getting there! Thanks.