hello there.
We are working with the heightmap displacement shader from deaxismundi heightmap-displacement, which is awesome.
but our final hardware will be a bit old and doesn’t support shader model 3.
From what I see (shader newbie), the tex2dlod gets the color values from the incoming texture in the vertexshader.
is there something like this, that does this in vs_shader model 2?
thanks a lot.
aiv.