hell on my head observvvvers…
I just can’t realize how to get it. Uncertainty & pain eating me.
Might
return Mesh.CreateSphere(device, 1, FResoIn[0](0), FResoIn[0](0));
enough to get result… Gonna try to deal with it…
wtf!?! // <---- finnaly tryed to warp sphere instead of grid
It’s big life joke how that one works…
looks like answered own question… will try to do example ;]]
idiotto