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GraphicalAutomata

Go some issues, questions, don’t want to say bugs, as I know little about automata
Attached files don’t seem to work as I expect them to…

Timeout should go to browser, but goes game2 instead,
game2 goes to the browser ie what timeout should do

mediabrowser2.fsm (4.0 kB)
media3.txt (234 Bytes)

works like it should for me…

thats the code i got:

Browser goGame1 Keyboard keyboard
Browser goGame2 Keyboard keyboard
Keyboard goGame1 Game1 Game1
Keyboard goGame2 Game2 Game2
Keyboard timeout Browser Browser
Game1 timeout Browser Browser
Game2 timeout Browser Browser

if automata doesnt do what you expect, it is good to save and reopen the patch.

btw. what you did with the ‘timeout’ event, is the same as the reset condition frank added. this saves a lot of transitions, from each state to the initial state.

Oh yeah works fine when you reload, I’ll bear that in mind, might have something todo with my never going very far with this node!
Thank you :)

there is a known problem with the automata node, that outputs wont trigger as expected before reloading (after changing the automata code).

what is this reset condition you talk about? 'cause i still take the pain to do “a lot of transitions”. is this going to be a new feature?

http://vvvv.org/tiki-index.php?page=tonfilm-GraphicalAutomata&highlight=GraphicalAutomata

@velcrome we’re discussing tonfilm’s patch for importing states from a graphic editor, which is most welcome!

yes, the patch was updated by frank. his improvement adds a transition from each state to the initial state.

but i have good news, i am in contact with stefan duffner, who is the developer of Qfsm. he liked vvvv and will add an export option for vvvv automata code. then the conversion step with my patch will be obsolete.

he sent me the source code today, haven’t compiled it yet. but according to his mail, there will be a window with the automata code, which will update itself in realtime if you change the drawing of the automata… magnificent!

so get pleased by the next Qfsm release.

yes, the patch was updated by @frank. his improvement adds a transition from each state to the initial state.

but i have good news, i am in contact with stefan duffner, who is the developer of Qfsm. he liked vvvv and will add an export option for vvvv automata code. then the conversion step with my patch will be obsolete.

he sent me the source code today, haven’t compiled it yet. but according to his mail, there will be a window with the automata code, which will update itself in realtime if you change the drawing of the automata… magnificent!

so get pleased by the next Qfsm release.

I have used the original tonfilm converter in the last project and it saved me from going insane. so thanks for that

wasn’t aware of franks addition. will check it out though.

gz for the qfsm development. only thing better would be if a rightclick on the automata node opens some stripped down version of qfsm directly without the roundtrip with the code :)