I want a gradient of colors from Dynamic Texture to a draw fixed node that comes from the mesh of a Typo Spread. When I connect it to the Draw Fixed node the render shows only a solid color.
The same Dynamic Texture node connected to a Quad on a new Renderer shows the color spreaded or a color gradient as it is on the Dynamic Texture help patch.
I tried several EX9.Effects with the same results.
As i see in the inspector of my Dynamic Texture node the color input pin is spreaded.