Gradient from Dynamic Texture to Draw Fixed


I want a gradient of colors from Dynamic Texture to a draw fixed node that comes from the mesh of a Typo Spread. When I connect it to the Draw Fixed node the render shows only a solid color.
The same Dynamic Texture node connected to a Quad on a new Renderer shows the color spreaded or a color gradient as it is on the Dynamic Texture help patch.

I tried several EX9.Effects with the same results.
As i see in the inspector of my Dynamic Texture node the color input pin is spreaded.

Thank you.

patch ?.. no text …

I’m in another computer, had to patch it again.

dynamic_texture_draw_fixed.v4p (7.1 kB)

Hey ventolinmono,

it’s because your mesh was missing texture coordinates for its vertices.
See attached patch.

dynamic_texture_coordinates.v4p (11.2 kB)

Gracias readme. That Bounds node looks interesting. could be of help too.