thank you so much for dropping and helping. I learned a lot reading!
@Dimix you are right latency is also very important.
To me 30 FPS was never really enough for dance.
120 bpm is regular radio dance music (8 counts in 4 seconds) = 0.25 seconds from "Boom"to “Clap”.
If you hang out in a club and step from side to side to that rythm, then you capture only 3.5 pics per move (15 FPS) or 7.5 pics per move (30fps).
I do believe that 60 FPS or higher gives a more intimate and detailed insight into whats going on.
“probably make less sense to run camera @higher speed then patch itself?”
Hmm ya good question. I would think that it could make sense but not sure. Hence you have room for optimization. In OF (vsync off) you can read the kinect 1 camera input (multithreaded) and still have less then 2 ms per render cycle in the main thread (>500FPS). Hence you particle flow can continue to develope for example on CPU or GPU and might be feeded with new control info every i iteration. But not sure here - maybe i talk complete BS now.
What is a IR-corrected lense. Sorry if that question is stupid - but i never heard of that. Do normal lenses limit the amount of IR passing through?
“I use my camera 640x512 @58 fps (with binning mode) and capture floor area 11x7m”
sounds actually quite nice…means you have roughly 2 cm resolution across 11 meter. propably completly enough. But isnt that also very close to PS3?
@zeos thanks for the link - definitly will check this one out too!