Getting started with HLSL

Hi everybody, I’m trying to decypher shaders but I don’t understand all semantics used. Does anybody know where I can find a kind of dictionnary of terms (float, void, etc) and signs ({ , . <) used inside a shader? would be really helpfull…

Thanks all of u, take care.


Hi, take a look at this:

intrinsic functions
semantic syntax
statement block syntax
function parameter list syntax

Hope it helps…

Nice! Thanx Desax, guess I can find what I need.

Take care,