the new (beta18/binsize) GetSlice (Node) seems to have a bug when used in conjuction with FileTexture and a spreaded Shader. Despite only one texture being “getsliced” the shader also shows other textures out of the connected spread of textures. Doesn´t happen if I use a quad instead of the shader .
Problem does not occur either when using beta17. See attached patch for details.
GetSliceNodeBug.zip (285.4 kB)