Geometry shaders spreadable?

Hi there,
Is there any way how to make geometry shaders spreadable.
Like you put in a GeometryFile with multple subsets and each one is processed by the goemtryFX separately.


There is this stream out renderer that allows kinda that… But you still get one subset out…

VertexCount (DX11.Geometry).zip (8.3 KB)

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.