Just realized that I have a extreme high rate of failing with porting DX9 shaders to DX11.
Any tips and trick on how to do it right from the beginning on?
For example I encounter that I don’t get an error message and I am lost completely.
Most important shaders that I tried are the bump mapped and cube map reflection ocean shader by dottore and the atmospheric scatering by unc.
If someone know how to work it out a step by step guide on what you have to change to make and how you approach it would be very welcome.