Hi,
is it possible, to write FreeframeGL plugins (which use OpenGL GLSL shaders) and use them in VVVV? Is it possible to combine the advantage of spreaded input/output of the “extendend” Freeframe spec by VVVV group with the advantage of using GLSL shader in the freeframe plugin code?
Another question: is it possible to use NVIDIAs CUDA technology in freeframe code? Do you expect any problems due to using DirectX resources already managed by the VVVV application?