it is possible to make a renderer render into a texture, making it possible to ‘stack’ multiple pixel-shaders on top of each other.
The same thing is possible with freeframe plugins.
I was wondering if anyone knew something about the performance of these 2 options. Would it be faster to use pixelshaders, or is rendering to a texture an expensive operation? In that case, using freeframe plugins would be a better option?
Does someone have some experience with this matter?