hello dear community.
anyone had that problem too? how solved?
well, as soon as i drag my 2nd renderer to the 2nd screen (im working in dualview-mode) my framerate crashes to 1 fps.
i have a bunch of textures loading, yes, but not too much, neither they are too big. the whole folder is around 40 mb, with approximately 90 files. my graficcard should handle this, its a nvidia 8800 gtx with 756 mb, should’nt it?
i already changed the “format” from all the filetexture-nodes in my patch to A1R5G585 (i came to this mode by the trial-and-error-method, since all those modes appear so cryptic to me). here i can run my patch with comfortable 60 fps. cool. but in this mode, the textures get fruzzled and i cannot use them like this.
hm… the funny thing is: this morning everything worked fine, then i changed a folder from the dir-node, which is connected to the a FileTexture-node, and i think the problem occured since that moment.