Framedelay produces a second slice

Hi did you encounter already the problem in beta31 that a framedelay is out of nothing producing a spread with slicecount (2) ?

It happend to me with a framedelays that feed a bang in a or
and also other animation nodes

can send patch per pm… dont have time this week to isolate the problem.
i used of course just getslice to make fix it. but didnt see it before so far.

check your logic, is prolly adding slice somewhere quite hard to find it normally

ja, try with the getslice before the framedelay to see that it is not the framedelay which adds the slice…