hi ,
i was trying to add some framedelaying into some plugs and i was trying this , see patch to see better .
Native and plug seem to behave the same apart from that the native can be connected to itself and plug one can not . what am i missing ?
also how can i make it delay more than one frame ?
public void Evaluate(int SpreadMax)
{
FOutput.SliceCount = SpreadMax;
Array.Resize(ref FMyLastState, SpreadMax);
for (int i = 0; i < SpreadMax; i++)
{
FOutput[i](i) = FMyLastState[i](i);
FMyLastState[i](i) = FInput[i](i);
//Thread.Sleep(1); I tried with Threading also
//but i presume this only make a 1 millisecond pause in the app not too sure .
}
}
FrameDelay.zip (9.7 kB)