Hi there…
For my 1920 phone operator VR simulation i need many statemachines (one for each caller).
I tried to instancied a class including the statemachine node from the windows flowfoundation repo.
so far it works but i have two problems
-vvvv gamma gets very unstable and runs suddenly out of memory and crashes. (i guess theres a memory leak and i guess its because of the statemachine as its not happening when i dont create the state machines, but this need some more investigation by me)
-second problem: everytime i create a statemachine a new editor tab gets created and the editor window pops up, which causes some lag in the vr simulation. of course i can hide this window by using the showeditor node but it still pops quickly up everytime i create a statemachine instance… any way to turn this off at all? i attached a simplified patch with just the instanciation process of the state machine without the rest of the simulation
spreadstatemachine.zip (20.8 KB)