Hi everyone,
I am trying to understand why in Functions for ShaderFX there is no Float3ToFloat2.sdsl, I am trying to recreate FieldTrip on my own (for learning purposes) while following Inigo Quilez live coding video, and I am at the point where I need to create a composition with ShaderFx with the “float2 myFunk (float3)” type. So my question is, is there are particular reason there is no Float3ToFloat2 function to override it in my shader? Or how do I actually make it work.
Sorry if it cumbersome, I am not a real programmer, just learning