i m doing here a home made inv-kinematic patch to use instead of inv-kinematics node.
i need inverted kinematics playable in the 2 directions at the same time.
so that is the early patch…
but to obtain correctly my effect, i m obliged to queue my mouse position in 2 frames, wich gives me flickering… how to avoid this flicker effect, when calculations seems ok ?
any help will be VERY appreciated ;-)
nouveaukine_maison.v4p (15.8 kB)