I can’t understand one thing.
example: i have got flat wall and one box near, and projector over my head or some where else. i making 3d model in vvvv box and quad. Now i want to make flat (without distortion for my point view) projection on wall and box. but i don’t understand how!
i can make normalized projection on flat surface using textured quad.
i can make projections on different sides of one real cube, using one projector.
But how can i make undistort projection on several 3d surfaces?