I got FantastiqUI working for the DirectX Renderer for vvvv, MouseEvents can be passed to the swf, too.
I made it in the way the DrawText Plugin is made.
But we still have some performance problems.
With “small” swf’s it works pretty fine.
The FantastiqUI Lib seems to decrease the performance.
So I want to start to write the GetTexture process on my own via the AxShockWaveFlash functionality of .NET, unfortunately I don’t have any experience with it.
Does anyone of you or does anyone of you know somebody, who can give me hand to get the pixeldata of an swf via axShockWaveFlashObject?
wow. I’d love to get a chance to test that. I work lots with flash and vvvv and really need a slick solution to my current issues. My main issues is the latency in flash when I grab the texture out as a GDI. I need to minimize latency and get flash as a texture to use the homography node to transform a flash movie to a projection screen.
Read this thread regarding a possible solution I’m trying to resolve.
we have been looking for a solution to play flash movies that have interactive elements (e.g. mouse events). mouse events can be handed over to the flash renderer node from vvvv now. also we needed a solution for better performance, since the same machine in that particular project was also rendering pretty complex particle animations and 3D stuff.
it worked quite well. but so far i know, there are still some bugs to fix. for release infos we need to ask xd_nitro or oschatz because of licesing issues.
@david, it not a case of asking me. I know nothing about it.
How can I get a beta copy of this new node? I’m desperate for a solution to a project I currently developing where I really need better performance with flash files. Do anyone have a contact for Chrismo? or can you pass a message to contact me please?
fingers crossed you can get permission, that would be great to get a beta version. This could really help with a live interactive performance I’m doing this coming Friday in front of a thousand odd people so you’d be a legend to push this through quickly if possible, cool if not. As a work around, I’m currently using another PC with a full screen flash player and a capture card in my other MC, but I can’t get the resolutions I need 3480x1080!
thanks loads chrismo and oschatz for the beta version of this new flash renderer based on FantastiqUI.
I managed to get it working well with my project very easily and certainly saw a performance increase when it came to working with very large flash files.
I really want to make a flash file that can somehow measure these performance increases and flash response time (something that was a problem for me with the GDI texture method). I will try and do this soon and report back.
any improvement? we now have flash implemented in DirectX. Download lastest vvvv and addons and you should find Flash(EX9) node.
It does suck some CPU though but doesn’t bottleneck with the GDI side of it. Also you can plumb custom mouse pos and clicks into it which is great. No get and set yet though but this can be achived via XML sockets. See here . Sounds like I had something to do with it, no, thank the devs.