Find the size of a Collada Scene

I would like to create a camera that will “scan” a scene from a collada file. I have no way of knowing how big the scene is beforehand and need to derive this info from what I get from the file. Is there a way to do this?

it could be that vux assimp nodes manage to get the camera transform from the collada scene.


how about BoundingBox (EX9.Geometry Mesh)

Thanks joreg, I think that will works as a solution.