filetexture outputs 0px width and height although it tells me all textures have been loaded (up and running).
filetexture never recovers and needs to be deleted and patch restarted.
a NIL on Filenamepin
seems only to happen when filetexture is set to “load in background”
see image for result
i hope you can fix this, although a AvoidNIL will do obviously for now