I have a 16-bit single-channel PNG file, that when loaded via FileTexture(DX11 2D) shows as R8G8B8A8_UNorm.
The images I am trying to load are 16-bit depth images from the ZED stereo depth camera, so I need all 16 bits of info. (I’m trying to make sure the camera works well enough before spending the time writing a vvvv plugin for it.)
The DX9 version of FileTexture correctly loads it as an L16.
@vux, if this is a bug rather than by design or necessity then I’ll file it over on github, but thought others may want to know about this so put this here.