Extent of rendered text in EX9 renderer

I’m having some problems getting size of rendered text from a EX9 Text node. I need to fit over things dynamically round some text so I need to know its extend within the renderer.

Can anyone point me in the right direction?

text quad positioning.v4p (7.1 kB)

as it looks like you are trying to add a kind of cursor to you text, you could just add a character to you text and let it blink:

text cursor.v4p (7.0 kB)

Hi Tonfilm, thanks for your reply! That’s not really what I want to do though, I just created the simplest demo possible of the problem for that patch I uploaded. What I need is a way to get the extent for the text, it looks like the Text node is outputting this information but I can’t seem to transform it into the same coordinate space as everything else.

This seems like something that would be pretty essential for many uses of the Text node, I’m hoping there’s a simple solution I’ve missed!

maybe GlyphInfo (String) is almost what you need.