hrovac
#1
hello,
im trying to use a shader(blinn_bump_reflect) with the standard v4-meshes(box, sphere,…) but the layout is invalid:
Geometry is missing semantics: TANGENT : BINORMAL
in dx9 i would use Normals (EX9.Geometry Mesh) what is the equivalent/best way to do it in dx11?
thx_alex.
sebl
#2
hrovac
#3
hm , perhaps its doable…
but
without proper hlsl-skills its much faster to export collada files. (and you dont have to change every shader)
but, hm, im a bit sad about the nice normals-node.
rip, normals-node.