Entity Selection in a stride render window

Hey there,

I’m sure there is an elegant way in the stride API but I couldn’t find anything out of the box.
What is missing here is that I’d prefer to connect an entity twice in a RootScene -in this case, the Color encoded entities which, of course, stride doesn’t like it!

So, would you create a dictionary of files and pass render them separately?
Would you create a third entity source?

Suggestions are appreciated!


Entity Selection.vl (93.4 KB)

Here is the Stenford bunny:

You could get the mesh and create another entity from it.

Meshes (or Models) can be shared between entities, you can connect a mesh to as many MeshEntity nodes as you want.

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