Hi ddddudes, bit of a strange question:
I am nearly finished developing a “starfox-like” leap motion + Rift video game entirely done in vvvv with a leaderboard DB access to save your score. This game WILL BE RELEASED AS A CONTRIBUTION FOR ALL TO PLAY. Each level has enemies in the forms of TOWERS that you must shoot down and some RINGS to go through. At the moment each level’s RINGs and TOWERs positions are simply hand coded in vvvv, but that means that vvvv devs COULD go in the game’s patches, find the right patch with the enemy positions and then “cheat” by simply changing the rings and towers positions to something super simple achieve massive high-score, submit it and therefore cheating.
I am looking for any method of either ENCRYPTION or FREEZING/LOCKING values in vvvv. Please note: I do not want to use an external XML or text file on webserver that is loaded on game start. This would obviously solve the problem but I want this game to be playable WITHOUT INTERNET CONNECTION. Sure you won’t be able to submit your score without internet connection, that’s fine and I have a patch checking DB connection etc… So I am looking for some kind of permanent patch locking mechanism or some way to lock the values, OR a solid way to have a encrypted TEXT file in the game’s root folder which is then interpreted on game start. The doodle thingy is not an option as this game is mean to be downloaded freely from vvvv and for all to play. Cheers amigos…