Hello,
is it possible to achieve what is shown within beta but with the Stride material pipeline ?
Can’t find a way to have a clean and smooth alpha rendering in gamma if used as Emissive.
Hello,
is it possible to achieve what is shown within beta but with the Stride material pipeline ?
Can’t find a way to have a clean and smooth alpha rendering in gamma if used as Emissive.
Does it work when using material layers?
MaterialLayer_Emissive.vl (32.0 KB)
That’s working indeed thanks,
I also manage to have this one working too :
EmissiveAlpha.vl (17.5 KB)
Trick is to use the alpha channel from the color as intensity.
Also I notice it doesn’t recompile properly but I think this is a stride issue which was discuss somewhere on the forum.
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