Emissive material with transparent texture


is it possible to achieve what is shown within beta but with the Stride material pipeline ?

Can’t find a way to have a clean and smooth alpha rendering in gamma if used as Emissive.

Does it work when using material layers?
MaterialLayer_Emissive.vl (32.0 KB)

That’s working indeed thanks,

I also manage to have this one working too :
EmissiveAlpha.vl (17.5 KB)

Trick is to use the alpha channel from the color as intensity.

Also I notice it doesn’t recompile properly but I think this is a stride issue which was discuss somewhere on the forum.

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.