i am trying to eliminate the camera from the shadertoy’s cloud shader (sebl) as i would like to use a renderer camera (camera-transform softimage) to surf within the clouds. while trying, i encountered that my shader skills are not there yet. hence the thread to ask for help. maybe someone could tell me, if this is at all possible and if so push me into the right direction.
thx in advance!
hi antokhio, this was my first idea as well and i had a look at the particle patches flying around on the contribution and node15 site. yet there was nothing that i could have used as a basis to work from. do you have a suggestion for a starting point?
thanks a lot for your version. now i have 2 starting points to work from. this community is awesome. since the raymarch version is very consumtious at large resolutions, i’ll give this version a shot and try to understand sprite shaders. thx.