hi folks! i did a lot of dynamic tubes in openGL/jitter some time ago. they progressed into 3d space, driven by noise functions. in fact i used a lot for expressions and formulas.
i am now trying to get the whole thing started in vvvv and at the moment i am totally lost. i checked the seashell example to get an idea. also the retro surfer ex. was very useful. and i saw these awesome screenshots of the tendril shader. i managed to build a spring, that expands along the z axis, but it´s slow (grid dim is 20) and bad patching. any idea idea, how to start?