Dynamic Texture in Gamma

I have looked around and can’t find a way to go from a spread of colors or floats to a texture like dynamic texture in beta.

is there a way to do that so I can port my ikeda rip off patch to gamma?

Here you go.


DynamicTexture.vl (8.1 KB)

weird how I missed that

As a side note, for data that doesn’t change every frame, better use ImmutabeTexture. Maybe we should make that more obvious somehow in the help text or make one node out of them with an option since everyone coming from vvvv beta will look for dynamic texture, which is often not so good for performance when used with shaders…

in this particular case it is changing every frame.

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