I’m trying to create a dynamic edgechain in box2D. As you can see in the attached patch, I can make it move and keep the ground as it is. As soon as I create new box object to collide with the edgechain, it doesn’t work. There is something to do with a framedelay or the spread somewhere. Hard to say more at that point.
Please have a look and tell me what you think.
EdgeChain (Box2d) Test.v4p (39.0 kB)