DX9ToDX11 bug

Hi guys,
I’m using DX9ToDX11 node but after some minutes seems it loses the DX11 output texture. DX9 input texture is ok and works. Any suggestions? It’s urgent!

vvvv50beta35.2 x64 and Win10 x64

Thanks!

It seems it works without problems on my side
(20 minutes test with a dummy patch)

hei idab, can you post a little patch that demonstrates this problem?

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