It seems the dx9Texture node isn’t working with my new gtx680M in certain circumstances - for example the output of one shader as an input texture to another.
In the example patch I get a blank screen. If I run it on the integrated gfx card on the same machine it works fine (but obviously terrible performance) and also works fine on other cards.
I assume this is most likely a driver issue since Invidia have yet to release a driver for this card. I’m using the one supplied for this machine - which is based on the gtx670M
I was wondering if anyone else is running a gtx680M yet to test?
dx9TextureProblem.zip (2.9 MB)