Hello,
It is not for first time to me to have problem with transparency. I have read another threads about this, but I have not found solution… I have a png image with transparency which I want to be spreaded and animated (for ex. rotating the Y axis). But I wish, every individual DX9 texture in the spread always to stay frontal, when the whole stucture is rotated (I don`t know yet how). I am at the beginning, but now I could not set the Blend node the DX9Texture to be transparent in the second renderer.
I appreciate any help… (the patch is attached )
DX9Texture.Transparency.zip (63.3 kB)