What the title says. I am trying to convert dx11 texture to dx9 but it is only appearing a black screen in the dx9 renderer even though the dx11 renderer displays the scene. This is occurring even in the offical help patch of the dx11 to dx9 node.
Edit: I have tried changing the renderer format to R16G16B16A16_Float, however it still doesn’t work.
I’m afraid there are indeed known issues with texture-sharing. I just tested the helppatch with b37_x64 and it works here. I see you’re using the _x86 version. Can you try _x64?