Dx11 to Dx 9 showing black screen only in the dx9 renderer

Hi,

What the title says. I am trying to convert dx11 texture to dx9 but it is only appearing a black screen in the dx9 renderer even though the dx11 renderer displays the scene. This is occurring even in the offical help patch of the dx11 to dx9 node.
image
Edit: I have tried changing the renderer format to R16G16B16A16_Float, however it still doesn’t work.

Is this a known issue? Even if there isn’t a solution yet, I would like to know if it is a known issue so that I can at least take note of this.

Thanks.

I’m afraid there are indeed known issues with texture-sharing. I just tested the helppatch with b37_x64 and it works here. I see you’re using the _x86 version. Can you try _x64?

Thank you for your reply, I tested it again on both b36_x64 and b37_x64 but to no luck.
In both versions the dx9 renderer remained black.

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