i’m trying to work with tiles with dx11, converting some old studd i did with dx9.
But i found a big difference in the dx11 texture loader instead of dx9 one.
When i have a spread of strings as input, and i change only a slice (say a tile), the dx9 load only the changed one, intstead the dx11 reload all the textures in the spread (making a tile based engine impossible).
am i doing something wrong, or there’s no way to achieve the same behavior of dx9 filetexture node?
thx antokhio, i’ve tried with it, but the problem is that i am in a very complex situation, with a lot of texture to load, so is not possible to load all the texture on start, and “buffer” it in some way to reuse it later. i need to load the things on the fly from disk…