One Sentence: Whats happening in your workshop?
Pre-advanced general purpose shader codding workshop.
What 3 tags describe your workshop?
DX11, shader, codding.
In which of the three categories does your workshop fall: beginner, intermediate, advanced
How long will your workshop be?
(Standard formats are 3h or 2x 3h, but other formats may be possible)
Who is the target audience of your workshop?
Beginners learning to code shaders, intermediate developers willing to improve their skill.
What knowledge do you presume your participants have?
Basic vvvv knowledge, understanding what is DX11 and shaders.
What will attendees of your workshop learn?
For us, back in the days, it was really hard to understand already written code and concepts. So we want, in the first place, to make you not to be afraid of the code, and give you tools and understanding of it, to make you write and experiment with your own shaders easily.
• Intrinsic functions, parameter mapping, custom functions, buffers
• Space and conversions
• Multipass on Geometry Shaders
• Textures, Formats, Arrays, Cubes
• Compute shaders
• Buffers Read Write / Append / Byte Address
• Direct/Indirect Dispatch
• Group Shared resources
• Processing textures
• RAW Buffers
What technical requirements does your workshop have (apart from internet and a projector)?
e.g. special hardware, software, graphiccards, materials, dancers/performers
DX11 enabled graphics card.
Who would be the two hosts?
antokhio & Natan Sinigaglia (dottore)
How would the hosts qualify for the topic? (Describe and add links to portfolio website, github, vimeo,… accounts)
Please no intersections with vux, tmp and Kyle workshops.
Program gonna be corrected to have more intense course with advanced dx11 workshop.