tekcor
1
yes, how :)
This is an example patch in DX9 of what I mean.
Cubemap is taken by setting position of DX9Texture in CubeMap mode.
There is a reflection example in the mre mod by microdee.
Just in case someone knows.
Cheers.
_Advanced_CubeMap + Attractor.rar (11.6 kB)
bumpglossed- -dx11-version
Try this…
o ffs!
bumpglossed- -dx11-version
copy and paste that! sick of trying to get that link to work!
tekcor
4
hm jes okey thanks but it doesn’t solve the part of how the cubemap is generated. :)
renderer DX11CubeTexture?
Located where the object is, or in the patch I’m doing at the moment, where the camera is…
What I’d like to know is how to blur a cubemap, seen things about spherical harmonics, but so far can’t quite understand it!
tekcor
6
ah thanks this was too easy…
okey now binormals and tangents are missing for my generative mesh. lets see…