I am working with dx11.pointcloud and would like to know if there is a way to make the constant (dx11.pointcloud buffer) transparent. There is no alpha input. Is there another way to control the opacity?
Also, I would like to make the pointcloud have motion blur which is a texture. I have made motion blur by rendering a texture and applying the affect to a quad, but then you can not see through the particles to objects in the background.
Thank you all for the help in advance.