i am a student in media and computer science and i am currently looking for a way to improve the performance of my 2d visual in vvvv. I need a better performance because i am trying to draw a lot of points/circles. By watching the workshop of @vux at NODE17 i was able to calculate the positions of my 2D Points(DX11) on my GPU (through a compute shader). Which boosted the performance of the patch drastically. Thanks for this awesome workshop! :)
But for further improvements i am planning to get the actual drawing of the points also on the GPU…
So is there a nice DX11/ HLSL Shader for drawing points similar to the Point (DX11 2d) node? Or is there even a better way to improve the performance of drawing 2d things?
Hopefully this is enough information as i am pretty new to vvvv :)