Dx11.particles align kinect2 cloud with Player-Texture

Hello,

I’m trying to mask-out the Player from the Pointcloud. I figured out using the mask selection, but I can’t find out how to get the correct ViewProjection-Matrix in order to align the Player (Kinect2 Microsoft) Texture with it. Can it be calculated from the Kinects Intrinsics?

Didn’t include xef because of filesize.

Greetings,

Alex

Kinect Player Particles_mask.v4p (36.9 KB)

well this normally done by masking world texture by player texture

@antokhio Thank you very much for the hint. It is the RGBDepth that needed to be masked. I just didn’t really notice that that the Player’s default background ist Alpha=0, when trying that the first time.

Hi guys,

I am trying to do exactly that but I am having some trouble.
How do you mask the RGBDepth?

Any working patch by any chance?

Thank you.

best,

Doros

Hi, maybe those are helpful. PlayerRGB_RGBToDepthPlayer.zip (5.7 KB)

Thanks colorsound.

I found some very useful help patches in dx11.particles/kinect folder as well.

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