Dx11.particles align kinect2 cloud with Player-Texture


I’m trying to mask-out the Player from the Pointcloud. I figured out using the mask selection, but I can’t find out how to get the correct ViewProjection-Matrix in order to align the Player (Kinect2 Microsoft) Texture with it. Can it be calculated from the Kinects Intrinsics?

Didn’t include xef because of filesize.



Kinect Player Particles_mask.v4p (36.9 KB)

well this normally done by masking world texture by player texture

@antokhio Thank you very much for the hint. It is the RGBDepth that needed to be masked. I just didn’t really notice that that the Player’s default background ist Alpha=0, when trying that the first time.

Hi guys,

I am trying to do exactly that but I am having some trouble.
How do you mask the RGBDepth?

Any working patch by any chance?

Thank you.



Hi, maybe those are helpful. PlayerRGB_RGBToDepthPlayer.zip (5.7 KB)

Thanks colorsound.

I found some very useful help patches in dx11.particles/kinect folder as well.

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