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DX11 particle water

I’m porting an other old effect >> particle-water
I didn’t manage to port it to dx11 and keeping the cool and fast effect that you can see in the old patches. It’s not my first attemp to port that shader , i managed to have the self repulsion working at some point but didn’t have the full smoothness of the old one with the wave effect, unfortunately i losted that one , and i did try again starting from dotore particule library workshop… but i fail…
I saw also the shader from milo who is quite cool , but still don’t get the wave effect as the old one…
If any dx11 skilled guy can have a look…
Thanks

ParticleSystem_02 (pos vel).7z (71.2 kB)

well i manage to port it finnally… i start to like dx11 :)

ParticleSelfCollide.zip (572.0 kB)