Hi
I’m using the dx11 cubemap renderer to make a realtime cubemap of a field of particles, drawn using a compute shader / geometry shader combo as taught by Natan at Node.
When viewing the particles on a normal renderer the sprites (with halo dot image and additive blending) blend together nicely.
When rendering to a cubemap we see the sprites no longer blending together correctly (as if additive blending no longer works correcty) and we also see a difference in the way some of the cubemap faces renders, highlighted when not clearing the renderer.
Anyone have any ideas on what could cause tese two issues?
Thanks guys