Nava
1
Hi all,
I seem to be having an issue trying to get DX11 relevant things to work. Some nodes are ok but some are red.
Im running
vvvv_45beta33.7_x64 //with matching addons
DX11 version is 9.18.10.3324
For example it v4 tells me that packs/dx11/phongdirectional the shader is red sayings its missing however it is there in the right folder.
The renderer seems to be ok…meaning its not red.
Any tips?
Nava
2
also forgot to mentions I am on win7 64
io
3
Maybe you used the Windows tool to unpack? Use 7zip.
joreg
4
if you have phongdirectional in packs/dx11 there is already something wrong. it has to be in
packs\dx11\nodes\dx11
not sure what you mean by that!?
if you’re opening any of the introductory patches from here:
packs\dx11\girlpower
where do you get which nodes red?
also check whether your root.v4p is correctly loaded, press Alt+R.
Nava
6
ok correction’s
- phongdirectional is in vvvv_45beta33.7_x64\packs\dx11\nodes\dx11
- 9.18.10.3324 is my gfx card driver version
when I load C:\Users\Adam\Desktop\V_Four_64\vvvv_45beta33.7_x64\packs\dx11\girlpower
00_Renderer_Overview
The constant node, texture format and anti aliasing quality and Blur are red.
From 01_2D_Primitives_Overview
sprite, line and font are red
from 02_Texture_Overview
Perlin and Pipet are red
from 04_2D_Geometry_Overview and 05_3D_Geometry_Overview
Constant node is red
From 06_Loading_Geometry_Overview
PhongDirectional is red
joreg
7
hm… two questions:
in 01_2D_Primitives_Overview you say the Quad is not red. so do you see the wireframe quad (ie. two triangles) in the renderer?
if you open the helppatch of: Info (DX11) and press Refresh what do you get for:
- Feature Level
- Adapter Name (first output of the node)