Hey there, it’s me again about dx11.
I don’t seem to be able to render multiple textures with the Renderer (DX11 MRT).
Easiest case: if I tell it to render two textures, but spread no input, that should result in two equal textures, right?
Or is there some way of telling which texture to render to, or something else?
So in this patch:
I’d expect to see two equal previews, but the second texture is empty. The only thing I can change about it is the background color…
I’ll make a helppatch for it once I figure out how it works, I promise! ;)