I’m a bit late to the dx11 party, I know; nonetheless I believe there’s another way to use a color from a texture to move objects, rather than using pipet node to retrieve values and passing them to a Translate node, but I don’t know even what to search for in node browser. In this particular case I’d like to move meshes along a single axis (I’ll use float numbers for the other two).
About SpriteBuffered, I have a bunch of 2d coords: how to use them to place sprites somewhere in space? SpriteBuffered.v4p (13.8 KB)
About the sprites, that’s probably a bit of a noodles specific thing, since it’s from that pack. You might take a look through the girlpower folder to get an idea of how it works in general. Here’s your patch anyway: SpriteBufferedFix.v4p (21.2 KB)