Dx11 dof exampe

Anyone have a depth of field example running in dx11, not using deferred rendering?

Well Microdee’s very nice mre.mdmod.2-pack has DoF. And while it is using a gbuffer the only data it really needs is a depth pass, so one way to go if you don’t want to start from scratch would be to modify that module to just take the raw depth buffer from a dx11 temp renderer. Still kind of deferred but that would work with all of your vanilla dx11 forward shaders out of the box then.