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DX11 DispatchIndirect && ConsumeStructuredBuffer

Hi vvvvolks,

Is there a way to use DispatchIndirect.

I want compute a Buffer with a ComputeShader and use this Buffer to dispatch the next ComputeShader.

http://msdn.microsoft.com/en-us/library/windows/desktop/ff476406(v=vs.85).aspx

It’s not possible directly via patching for the moment, but is doable and quite easy via plugin if you know some c#